// ------------------------------------------------------ Naming ------------------------------------------------------
Name Mitsubishi T-2
ShortName mitsut2
// ------------------------------------------------------ Visuals ------------------------------------------------------
Icon iconmitsut2
Model CowPack.mitsut2
Texture skinmitsut2
//Third Person Camera Distance
CameraDistance 8.0
//Resting Pitch. Set this so the plane spawns level. It will fall onto its collision boxes automatically, but this lets you start it flat
RestingPitch 5.0
HasGear True
ModelScale 1.0
// ------------------------------------------------------ Movement ------------------------------------------------------
//Mode : One of Plane, Heli or VTOL. The VTOL has a toggle button that switches some model aesthetics and the flight mode
Mode Plane
//Throttle
MaxThrottle 1.15
MaxNegativeThrottle 0.0
//Yaw modifiers
TurnLeftSpeed 1.5
TurnRightSpeed 1.5
//Pitch modifiers
LookUpSpeed 1.7
LookDownSpeed 1.6
//Roll modifiers
RollLeftSpeed 6
RollRightSpeed 6
//Drag 1.0 is standard. Modify to make the plane / heli more or less sluggish
Drag 0.4
//Lift
//Lift 2.5
//Wheels
NumWheels 3
WheelPosition 0 -92 -12 -15
WheelPosition 1 -92 -12 15
WheelPosition 2 12 -9 0
WheelSpringStrength 0.125
//Propeller <ID> <x> <y> <z> <planePart> <recipeItem>
Propeller 0 54 2 0 nose metalcompound
// ------------------------------------------------------ Weaponry ------------------------------------------------------
//Weapon types. Options are Missile, Bomb, Gun, Shell, None
Primary Gun
Secondary Missile
//Time between shots in 1/20ths of seconds
ShootDelayPrimary 1
ShootDelaySecondary 85
//Whether to alternate or fire all together
AlternatePrimary False
AlternateSecondary True
//Firing modes. One of SemiAuto, FullAuto or Minigun
ModePrimary FullAuto
ModeSecondary SemiAuto
//Add shoot origins. These are the points on your vehicle from which bullets / missiles / shells / bombs appear
ShootPointPrimary 60 3 0 nose 20milg
ShootPointSecondary -60 16 -58 leftWing
ShootPointSecondary -60 16 58 rightWing
// ------------------------------------------------------ Inventory ------------------------------------------------------
CargoSlots 0
BombSlots 0
MissileSlots 2
AllowAllAmmo False
AddAmmo aim9emissile
AddAmmo aim9bmissile
//Fuel Tank Size (1 point of fuel will keep one propeller going with throttle at 1 for 1 tick)
FuelTankSize 2000
// ------------------------------------------------------ Passengers ------------------------------------------------------
Pilot 12 27 0
Passengers 1
Passenger 1 39 20 0 core
// ------------------------------------------------------ Sounds ------------------------------------------------------
StartSound cowjetstart
StartSoundLength 60
PropSound cowjetfly
PropSoundLength 27
ShootSoundPrimary revolvercannon
ShootSoundSecondary unguidedrocketfire
// ------------------------------------------------------ Recipe ------------------------------------------------------
//Each section of the plane may have many parts
//The sections are tailWheel, tail, bay, topWing, leftWingWheel, leftWing, rightWingWheel,
//rightWing, nose, turret, coreWheel, core
AddRecipeParts core 1 cowairframe 15 metalcompound 2 advmetalcompound
AddRecipeParts coreWheel 2 cowwheel
AddRecipeParts nose 10 metalcompound
AddRecipeParts rightWing 1 cowwings
AddRecipeParts leftWing 1 cowwings
AddRecipeParts tail 1 cowtail
AddRecipeParts tailWheel 1 cowwheel
// ------------------------------------------------------ Health and hitboxes ------------------------------------------------------
SetupPart core 225 -141 16 -12 239 25 24
SetupPart tail 225 -196 29 -3 54 52 7
SetupPart rightWing 135 -99 33 13 62 8 55
SetupPart leftWing 135 -99 33 -67 62 8 55
BulletDetection 10

CollisionPoint 119 21 0 nose
CollisionPoint -62 27 23 core
CollisionPoint -62 27 -23 core
CollisionPoint -92 35 -70 leftWing
CollisionPoint -92 35 70 rightWing

IsExplosionWhenDestroyed true

Description Japanese Fighter Jet_20mm Gun_AIM-9E Air-Air Missile